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Thursday, December 1, 2011

Olive Sculpture



I sculpted her for clean-up animation. Reference makes our lives so much easier.

Saturday, October 15, 2011

TreeKing Progress

TreeKing Progress from OLIVE crew on Vimeo.


Sorry for the lack of updates! OLIVE is well into production, and we're very much on schedule! The Olive Crew has started animating Olive, and we've finished modeling Treeking!

More updates to come soon!

Saturday, September 17, 2011

Wednesday, August 10, 2011

Animation Test and blah-de-blah

I learned so much with this little test.

My "jump test" went out of control and turned into a jump and run test. I was testing out Olive's design to see how easy or difficult it was to animate her. Overall, she was pretty easy to deal with. I had a little bit of trouble with her loose hair strands (at times they looked like horns) but I think I can remedy it. The run was a challenge, because I referenced Edward Muybridge's photo sequences. My first pass looked as stiff as nails, so I added a bit more bounciness to her run and broke the joints in this one.

Click here to see! http://www.vimeo.com/27556857


Also, Flash BITES. I'm going to try to do most of Olive's acting shots on paper and pencil and try the walks and runs on Toon Boom.

Is anyone else having trouble embedding from Vimeo?

Cheers!

Sunday, August 7, 2011

Tree King 4

This is awesome. I'm trying to choose between this one and TreeKing3 (AKA "The Fat One"). So many pros and cons to both choices!

Friday, August 5, 2011

Trees again!

In the previous style frame I used a grungy plaster texture, and in this one I'm using a crackled paint texture. I think the crackled paint reminds me more of Gustav Klimt's paintings. The cracks on Olive might be too jarring, but I'm not bothered too much by it unless I'm looking for it. I just wanted to stray away from the smooth "digital" look.

Without texture
With texture