Wednesday, August 10, 2011

Animation Test and blah-de-blah

I learned so much with this little test.

My "jump test" went out of control and turned into a jump and run test. I was testing out Olive's design to see how easy or difficult it was to animate her. Overall, she was pretty easy to deal with. I had a little bit of trouble with her loose hair strands (at times they looked like horns) but I think I can remedy it. The run was a challenge, because I referenced Edward Muybridge's photo sequences. My first pass looked as stiff as nails, so I added a bit more bounciness to her run and broke the joints in this one.

Click here to see!

Also, Flash BITES. I'm going to try to do most of Olive's acting shots on paper and pencil and try the walks and runs on Toon Boom.

Is anyone else having trouble embedding from Vimeo?


Sunday, August 7, 2011

Tree King 4

This is awesome. I'm trying to choose between this one and TreeKing3 (AKA "The Fat One"). So many pros and cons to both choices!

Friday, August 5, 2011

Trees again!

In the previous style frame I used a grungy plaster texture, and in this one I'm using a crackled paint texture. I think the crackled paint reminds me more of Gustav Klimt's paintings. The cracks on Olive might be too jarring, but I'm not bothered too much by it unless I'm looking for it. I just wanted to stray away from the smooth "digital" look.

Without texture
With texture

Tuesday, August 2, 2011

A Fresh Batch of Zane Paintings

Zane doesn't want the tree to look like TreeBeard from Lord of the Rings. I forgot what TreeBeard looked like, but when I saw the pictures, a small part of me died. He looks a LOT like Olive's TreeKing because of that hooked nose and beard. D: See below...

So, we've been going back and forth about a fresh approach, which is taking a while.
TreeKing 1

I love Tree King 1's legs and root feet. This is a minor detail, but I really like the leaves that are just dots, instead of the natural leaves. The spherical leaves have a more Klimt feel. This is also your only painting with a sort of knubby nose, and I liked that nose in the tree sketches earlier. It's a lot more natural. Let's stick with two arms and squinty eyes though.
 The TreeKing 2's body here is a much closer silhouette to what I was anticipating. I like how he's leaning over in his posture. He reminds me too much of a robot though and is lacking in that mystical quality. I'd like more of his head being shown.
TreeKing 3
I love Tree King3's crown! I also like his squinty eyes and mouth here. I really never pictured him being fat, Zane! Although, if he were fat, he would stand apart from the other trees and provide good contrast. I'm slowly warming up to this idea the more I think about it. I love the bark texture and colors on him. They're beautiful! Is his chin hollow?

Ok Olive crew, let us know what you think and please comment below! I'm trying to be more receptive to atypical designs for a truly unique visual experience, but in the end it needs to support the story.

Thank you again for the sketches, Zane! You rock!